Take-Two Interactive

Take-Two Interactive (TTWO) Q3 2026 Earnings

Reported May 21, 2026 at 4:08 PM ET · SEC Source

Q3 26 EPS

$-0.50

MISS 160.24%

Est. $0.83

Q3 26 Revenue

$1.70B

BEAT +7.59%

Est. $1.58B

vs S&P Since Q3 26

+1.6%

BEATING MARKET

TTWO +2.8% vs S&P +1.2%

Market Reaction

Did TTWO Beat Earnings? Q3 2026 Results

Take-Two Interactive closed out fiscal 2026 on a stronger-than-expected note, reporting Q4 GAAP net revenue of $1.68 billion, up 6.2% year-over-year, as recurrent consumer spending, which grew 12% and accounted for 81% of quarterly revenue, demonstra… Read more Take-Two Interactive closed out fiscal 2026 on a stronger-than-expected note, reporting Q4 GAAP net revenue of $1.68 billion, up 6.2% year-over-year, as recurrent consumer spending, which grew 12% and accounted for 81% of quarterly revenue, demonstrated the resilience of the company's live-services model across franchises including NBA 2K, Grand Theft Auto Online, and mobile titles like Toon Blast and Match Factory. The quarter's GAAP net loss narrowed dramatically to $59.50 million from $3.73 billion a year ago, the prior period having been distorted by a $3.55 billion goodwill impairment tied to the Zynga acquisition. Against a backdrop of building investor optimism around the confirmed November 19, 2026 launch of Grand Theft Auto VI on PS5 and Xbox Series X|S, management issued fiscal 2027 guidance calling for Net Bookings of $8.00 billion to $8.20 billion, GAAP net revenue of $7.90 billion to $8.10 billion, and GAAP diluted EPS of $0.55 to $0.75, with consensus currently sitting at $0.56 per share.

Key Takeaways

  • Recurrent consumer spending grew 7% in Q4 and 17% for FY2026, accounting for 78-82% of Net Bookings
  • NBA 2K franchise was the largest contributor to both quarterly and annual Net Bookings
  • Grand Theft Auto Online and GTA V continued as major revenue drivers
  • Mobile gaming portfolio strength led by Toon Blast, Match Factory!, and Empires & Puzzles
  • Digital online revenue accounted for 97% of total net revenue

TTWO Forward Guidance & Outlook

For fiscal year 2027 (ending March 31, 2027), Take-Two expects Net Bookings of $8.0 to $8.2 billion, GAAP net revenue of $7.9 to $8.1 billion, GAAP net income of $105 to $141 million, GAAP diluted EPS of $0.55 to $0.75, EBITDA of $1,013 to $1,070 million, operating cash flow above $1 billion, and capital expenditures of approximately $200 million. For Q1 FY2027 (ending June 30, 2026), the company guided Net Bookings of $1.32 to $1.37 billion, GAAP net revenue of $1.45 to $1.50 billion, GAAP net loss of $42 to $27 million, and EBITDA of $155 to $179 million. Grand Theft Auto VI is scheduled to launch November 19, 2026 on PS5 and Xbox Series X|S, serving as the primary driver of fiscal 2027 growth.

24/7 Wall St

TTWO YoY Financials

Q3 2026 vs Q3 2025, source: SEC Filings

24/7 Wall St

TTWO Revenue by Segment

With YoY comparisons, source: SEC Filings

Q4 23 Q4 26
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TTWO Revenue by Geography

With YoY comparisons, source: SEC Filings

Q4 23 Q4 26

“Our Fiscal 2026 performance was exceptional and exceeded our initial expectations at every label. We believe Fiscal 2027 will establish new record levels of operating performance driven by the November 19th launch of Grand Theft Auto VI, along with strong execution across our portfolio. We expect to sustain this higher level of scale, generate strong cash flows, and deliver long-term shareholder value as we release our robust development pipeline, continue to optimize our live services and capitalize on new business opportunities.”

— Strauss Zelnick, Q3 2026 Earnings Press Release