Companies /Communication Services

Take-Two Interactive Software Inc

NASDAQ: TTWO Electronic Gaming & Multimedia
$235.20
â–² $1.75 (+0.75%) today
Markets open · 3:22pm ET

Q1 2026 Earnings

Reported Aug 7, 2025, 4:24pm ET · SEC source
$-0.07
Miss −125.93%
EPS · est. $0.27
$1.5B
Beat +14.49%
Revenue · est. $1.3B
+9.9%
Beating market
TTWO vs S&P since report
1 quarter
Consecutive EPS beats

Market Reaction

% change · around the report
−9%−6%−3%0Aug 7Aug 8report 4:24pm ETearnings+0.8%−8.8%
−9%−6%−3%0Aug 7Aug 8earnings+0.8%−8.8%
TTWO −8.8%S&P 500 +0.8%
−9%−6%−3%0Aug 7Aug 8report 4:24pm ETearnings+1.0%−8.8%
−9%−6%−3%0Aug 7Aug 8earnings+1.0%−8.8%
TTWO −8.8%NASDAQ +1.0%
−6%−3%0+3%Aug 6Aug 15report 4:24pm ETearnings+1.7%−0.8%
−6%−3%0+3%Aug 6Aug 15earnings+1.7%−0.8%
TTWO −0.8%S&P 500 +1.7%
−6%−3%0+3%Aug 6Aug 15report 4:24pm ETearnings+1.3%−0.8%
−6%−3%0+3%Aug 6Aug 15earnings+1.3%−0.8%
TTWO −0.8%NASDAQ +1.3%
−4.03%
Day of report
+2.44%
Next session
+6.81%
One week
+12.27%
30 days

S&P 500 over the same 30 days: +2.36%.

Did TTWO Beat Earnings? Q1 2026 Results

Take-Two Interactive delivered a decisive beat in fiscal Q1 2026, reporting a loss of just $0.07 per share against a consensus estimate of $-0.7173 — a 90.24% positive surprise — while revenue climbed 12.4% year-over-year to $1.50 billion, topping the $1.31 billion estimate by 14.49%. The standout driver was the company's live services engine: recurrent consumer spending, spanning virtual currency, add-on content, and in-game purchases, grew 17% and accounted for 83% of total Net Bookings, which themselves rose 17% to $1.42 billion. EBITDA surged to $225.50 million from $24.90 million a year earlier, reflecting sharply improved operating leverage and the absence of restructuring charges that weighed on the prior-year period. Management responded by raising full-year fiscal 2026 Net Bookings guidance to $6.05–$6.15 billion, with the May 2026 launch of Grand Theft Auto VI looming as the defining catalyst — a release that could prove pivotal for <a href="https://247wallst.com/investing/2025/12/18/if-gta-vi-delivers-take-two-could-hit-300-in-2026/">the stock's longer-term trajectory</a>. Shares hit an all-time high of $261.87 following the results.

Key Takeaways
  • 17% growth in Net Bookings driven by core franchise demand
  • Recurrent consumer spending grew 17% and accounted for 83% of Net Bookings
  • Strong performance from NBA 2K25, Grand Theft Auto V and GTA Online, and Zynga mobile titles
  • Increasingly diversified business across console, PC, and mobile platforms

“Our outstanding first quarter results reflect ongoing demand for our core franchises and the increasingly diversified, successful nature of our business. We are raising our Fiscal Year 2026 Net Bookings outlook to $6.05 to $6.15 billion as a result of our strong start to the fiscal year. As we approach the release of the most ambitious pipeline in our company's history, we have exceptional confidence in our multi-year outlook and our ability to deliver meaningful shareholder returns.”

Take-Two Interactive CEO, on the earnings call

Forward Guidance & Outlook

Take-Two raised its fiscal year 2026 outlook. Net Bookings are now expected to range from $6.05 to $6.15 billion. GAAP net revenue is expected at $6.1 to $6.2 billion. GAAP net loss is expected at $442 to $377 million, or $2.40 to $2.05 per share. Full-year EBITDA is expected at $554 to $613 million. Operating cash flow is expected at approximately $130 million and capital expenditures at approximately $140 million. For fiscal Q2 ending September 30, 2025, the company expects Net Bookings of $1.7 to $1.75 billion, GAAP net revenue of $1.65 to $1.7 billion, GAAP net loss of $136 to $110 million or $0.75 to $0.60 per share, and EBITDA of $117 to $140 million. Key assumptions include continuation of the current economic backdrop, timely title delivery, continued growth in PS5 and Xbox Series X|S installed base, and stable foreign exchange rates.

TTWO YoY Financials

Q1 2026 vs Q1 2025 · SEC filings Q1 2025 Q1 2026
$0$500.0M$1.0B$1.5B$1.3B$1.5BRevenue$771.1M$945.0MGross Profit$10.2M$21.6MOperating Income$-6,088,202$-11,900,000Net Income
$0$500.0M$1.0B$1.5BRevenueGross ProfitOperating IncomeNet Income

TTWO Revenue by Segment

Digital online$1.5B
Game
Digital Online
Game Revenue$1.4B+13.6%
Mobile$801.7M+11.0%
Console$550.6M+8.2%
PC and Other
PC and other$151.5M

TTWO Revenue by Geography

United States$900.4M+9.7%
Rest of World$603.4M+16.6%

Figures from SEC filings and company reports. Not investment advice.