Roblox (RBLX) Q4 2025 Earnings
How Did RBLX Stock React to Q4 2025 Earnings?
S&P 500 over the same 30 days: −0.06%.
Did RBLX Beat Earnings? Q4 2025 Results
Yes. Roblox reported Q4 2025 earnings of $-0.45 a share on Feb 5, 2026, beating the $-0.46 consensus estimate by 3.1%. Revenue was $1.4B against a $2.1B estimate.
Roblox closed out fiscal 2025 with a quarter that told two very different stories depending on which metric you looked at. On the bottom line, the gaming platform posted a Q4 loss of $0.45 per share, beating the $0.49 consensus estimate by 8.16%, while revenue climbed 43.2% year-over-year to $1.42 billion — though that headline figure landed well short of the $3.17 billion Wall Street had modeled, a 55.36% miss that reflects how Roblox's deferred-revenue accounting creates a persistent gap between bookings and recognized revenue. The real momentum story was in bookings, which surged 63% to $2.22 billion, fueled by daily active users expanding 69% to 144 million and monthly unique payers nearly doubling to 36.7 million. Management noted that the over-18 cohort — <a href="https://247wallst.com/investing/2026/02/12/will-roblox-rblx-stock-hit-150-by-2030/">a key long-term growth lever</a> — monetizes 40% higher than younger users and is growing at more than 50%. Looking ahead, Roblox guided FY2026 revenue of $6.02 billion to $6.29 billion, representing 23–29% growth, with free cash flow projected between $1.60 billion and $1.82 billion.
- DAUs grew 69% YoY to 144 million, with international DAUs growing 79%
- Hours Engaged grew 88% YoY to 35 billion
- Monthly Unique Payers (MUP) nearly doubled YoY to 36.7 million, with growth accelerating for the fourth consecutive quarter
- Bookings grew 63% YoY to $2.2 billion driven by robust user growth and strong monetization across most regions
- Content diversity drove growth without reliance on new viral experiences; experiences outside top 10 saw 68% engagement growth and 53% Robux spending growth
- ABPDAU increased YoY with double-digit growth in U.S. and Canada
- Average MUP grew over 65% for the full year
- Over-18 user cohort growing at over 50%, more than double U18 DAU growth rate, monetizing 40% higher
What Was Roblox's Outlook in Q4 2025?
For FY2026, Roblox guides revenue of $6.019B–$6.290B (23–29% YoY growth) and bookings of $8.282B–$8.553B (22–26% YoY growth). Q1 2026 revenue is expected at $1.370B–$1.420B (32–37% YoY growth) with bookings of $1.690B–$1.740B (40–44% growth). Revenue and bookings growth is expected to be higher in H1 vs. H2 2026. Margins are expected flat to slightly down YoY due to investments in DevEx rates, infrastructure, safety, and marketing, partially offset by leverage in payment processing and headcount costs. Capital expenditures will increase with the addition of a third core data center. Free cash flow is guided at $1.598B–$1.816B for FY2026 (18–34% growth). The company expects long-term bookings CAGR in excess of 20% and long-term margin expansion, though trajectory will be non-linear. Starting in 2027, Roblox will shift to quarterly-only guidance, discontinuing annual guidance.
RBLX YoY Financials
| Metric | Q4 2025 | Q4 2024 | Year over year |
|---|---|---|---|
| Revenue | $1.4B | $988.2M | +43.2% |
| Gross Profit | $1.1B | $769.5M | +43.0% |
| Operating Income | −$358.6M | −$675.7M | −46.9% |
| Net Income | −$316.0M | −$563.5M | −43.9% |
Figures from SEC filings and company reports. Not investment advice.