Roblox (RBLX) Q2 2026 Earnings
Includes $34 million in legal settlement expenses related to youth-related consumer protection and digital safety matters with certain states, excluded from Adjusted EBITDA but included in GAAP net loss.
How Did RBLX Stock React to Q2 2026 Earnings?
S&P 500 over the same 30 days: +1.97%.
Did RBLX Beat Earnings? Q2 2026 Results
Yes. Roblox reported Q2 2026 earnings of $-0.26 a share on Jul 30, 2026, beating the $-0.33 consensus estimate by 21.9%. Revenue was $1.5B against a $1.6B estimate.
Roblox posted a mixed second quarter for fiscal 2026, beating on the bottom line but falling short on revenue, as a shift in user engagement patterns weighed on monetization. GAAP diluted EPS came in at $-0.26, topping the $-0.3328 consensus by 21.87%, though results include $34 million in legal settlement expenses tied to youth-related consumer protection and digital safety matters with certain states. Revenue rose 35.9% year-over-year to $1.47 billion, missing the $1.60 billion consensus by 7.99%, as a mix shift away from high-monetizing viral games toward newer titles with lower hourly monetization, compounded by algorithm changes that prioritized retention over near-term revenue, dragged bookings to the low end of guidance. The net loss narrowed to $185 million from $280 million a year ago, and Adjusted EBITDA surged to $152 million from $18 million. Looking ahead, Roblox guided Q3 revenue of $1.41 to $1.49 billion and warned that monetization softness would persist, a cautious tone that adds fresh weight for <a href="https://247wallst.com/investing/2026/06/22/roblox-is-down-42-in-2026-will-the-pain-be-over-soon/">investors already nursing steep losses</a> in a turbulent year for the stock.
- Revenue grew 36% YoY driven by flow-through recognition of prior period bookings over 27-month average paying user lifetime
- Operating cash flow up 60% YoY to $318M; free cash flow up 66% to $294M
- Adjusted EBITDA surged to $152M from $18M in Q2 2025
- DAUs grew 10% YoY to 123 million; Hours engaged grew 5% YoY to 29 billion
- Monthly unique payers increased 15% YoY to 27 million
- Bookings growth of 8% YoY landed at low end of guidance due to per-hour monetization decline, particularly in younger U.S./Canada cohorts
- Content diversification: top 10 games now ~20% of Hours, down from 30% three years ago
- Cost of revenue as % of revenue improved 190 bps YoY; personnel costs ex-SBC improved 330 bps as % of revenue
What Was Roblox's Outlook in Q2 2026?
For Q3 2026, Roblox expects revenue of $1,413M to $1,490M (4%-10% YoY growth) and bookings of $1,576M to $1,653M (14%-18% YoY decline). Consolidated net loss is guided at $348M to $307M. Adjusted EBITDA is expected between $0 and $41M. Operating cash flow is expected at $110M to $175M, with free cash flow ranging from $(60)M to $5M, reflecting back-half loaded capital expenditures of approximately $170M and a ~$40M YoY working capital headwind from creator payout timing. Monetization softness observed in Q2 is expected to persist in Q3. The company dropped full-year guidance, accelerating its previously announced transition to quarterly-only guidance, citing non-linear growth trajectory and foundational platform investments. Long-term conviction in 20%+ compounded topline growth remains unchanged.
RBLX YoY Financials
| Metric | Q2 2026 | Q2 2025 | Year over year |
|---|---|---|---|
| Revenue | $1.5B | $1.1B | +35.9% |
| Gross Profit | $1.2B | $844.6M | +39.4% |
| Operating Income | −$229.0M | −$177.5M | +29.0% |
| Net Income | −$185.0M | −$138.5M | +33.5% |
Figures from SEC filings and company reports. Not investment advice.