Roblox (RBLX) Q1 2026 Earnings
Includes $57 million of legal settlement expenses related to youth-related consumer protection and digital safety matters with certain states
How Did RBLX Stock React to Q1 2026 Earnings?
S&P 500 over the same 30 days: +4.66%.
Did RBLX Beat Earnings? Q1 2026 Results
Yes. Roblox reported Q1 2026 earnings of $-0.35 a share on Apr 30, 2026, beating the $-0.40 consensus estimate by 13.3%. Revenue was $1.4B against a $1.7B estimate.
Roblox delivered a split-quarter story in Q1 2026, beating on earnings while falling well short on revenue, then rattling investors with a trimmed full-year outlook that sent shares sharply lower. GAAP diluted EPS came in at $-0.35, including $57 million in legal settlement expenses tied to youth-related consumer protection and digital safety matters with certain states, still beating the $-0.4037 consensus by 13.30%. Revenue of $1.44 billion grew 39.3% year-over-year but trailed the $1.75 billion consensus by 17.52%, with management pointing to a mandatory age-verification rollout as the primary culprit, a policy that restricted on-platform communication for unverified users and throttled new user acquisition. Operationally, the platform showed genuine strength, with daily active users climbing 35% to 132 million and hours engaged rising 43% to 31 billion. Still, Roblox cut its full-year 2026 revenue growth outlook to 20%-25%, implying $5.87 billion to $6.13 billion, while reaffirming a long-term target of 20%-plus annualized topline growth and expanding margins.
- DAUs grew 35% YoY to 132 million; Hours engaged increased 43% YoY to 31 billion
- International DAU growth of 40% YoY outpaced U.S./Canada growth of 17%
- Average monthly unique payers grew 52% YoY to 31 million
- Favorable shift in user mix toward higher-monetizing demographics drove topline growth outpacing DAU growth
- O18 users in the U.S. grew 40% YoY in DAUs and Hours; 18-34 cohort grew over 50%
- Experiences outside the top 10 saw 43% growth in engagement and 41% growth in Robux spending YoY
- Cost of revenue as a % of revenue declined 140 bps YoY; personnel costs ex-SBC declined 290 bps as % of revenue
- Bookings grew 43% YoY to $1.7 billion
What Was Roblox's Outlook in Q1 2026?
Roblox updated its full-year 2026 guidance downward due to continued safety-related headwinds from the age-check rollout. Full-year 2026 revenue is now expected to grow 20%-25% ($5,865M-$6,135M), with bookings growth of 8%-12% ($7,330M-$7,600M). Full-year consolidated net loss is guided at $1,035M-$1,175M (excluding future loss contingency accruals). Adjusted EBITDA is expected at $185M-$325M. Operating cash flow is guided at $1,570M-$1,745M and free cash flow at $1,050M-$1,275M. For Q2 2026, revenue is expected at $1,390M-$1,450M (29%-34% growth), bookings at $1,550M-$1,610M (8%-12% growth), with a sequential decline in DAUs expected. The company reiterated its long-term target of 20%+ annualized topline growth and margin expansion, inclusive of DevEx increases.
RBLX YoY Financials
| Metric | Q1 2026 | Q1 2025 | Year over year |
|---|---|---|---|
| Revenue | $1.4B | $1.0B | +39.3% |
| Operating Income | −$294.0M | −$347.6M | −15.4% |
| Net Income | −$248.0M | −$292.9M | −15.3% |
Figures from SEC filings and company reports. Not investment advice.