More than 2.7 million players have used the multi-player beta. Normally a game of this class might have a more limited reach than the standalone games, but the raw number of 2.7+ million users in Beta makes this launch a sure thing.
There is a three-tiered pricing for the game. The standard edition will sell for the traditional $59.99 and a limited edition will sell for $79.99. The Legendary edition is for the ultimate gamers with what may be a record $149.99 price tag. GameStop Corp. (NYSE: GME) has already started accepting pre-orders.
The limited edition has extras of course, but the Legendary edition comes with a 10-inch-tall, hand-painted and individually molded Noble Team statue from McFarlane Toys.
We do not have any formal pre-order numbers, but the company called these “…off the charts, with fans snapping up the limited and legendary editions since they were introduced just a month ago.”
The kicker here is the raw base of Halo users. More than 34 million titles of the 3 main Halo titles have sold. And the pre-orders having the higher prices look to make this one able to compete with that $170 million in sales in the first 24-hour period as seen in Halo 3.
This will probably be a record in first-day sales for the strictly multi-player segment like this. It could be a record for Halo as well, but we will have to see if that is really the case here. Unfortunately, “Halo: Reach” is not large enough to add much to Microsoft’s bottom line.
JON C. OGG